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12:06 pm, November 14, 2017
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Adventures Patch Notes - November 14, 2017

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Clubs 2.0
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Promotion changes:
    • Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
    • VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
    • Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
    • Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
    • Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
    • Players at the Member rank can never demote or promote.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of instead of . The player using the command must be standing inside the club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
    • Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.

References



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3:06 am, May 23, 2017 UpdatesFixed several crashes related to particles. Items that have been removed from the game no longer contribute to mastery totals. Currently, any players that collected those items have a higher t [..] View

Hotfix - May 15, 2017

3:06 am, May 16, 2017 UpdatesThe Loot Collected this Week Leaderboard has been disabled until it more adequately reflects the effort put forth by players. For this week, it's being replaced by the Infinium Mined this Week [..] View

Hotfix - May 9, 2017

3:06 am, May 9, 2017 UpdatesRemoved the "Join a Club" and "Enter the Shadow Tower" steps of the Golden Thread. In future updates we'll provide new methods for players to join a club and enter the shad [..] View

Hotfix - April 13, 2017

3:06 am, April 14, 2017 UpdateAddressed patching problem for the Mac client. Fixed the Neon Swathcutter crashing the client. Fixed a crash that could happen on the loading screen. Just restart the game to pick up this fix. View

Patch Notes - Depth Charge - April 11, 2017

3:06 am, April 11, 2017 Depth ChargeMysterious Mining robots are suddenly everywhere underground, and it's up to you to uncover their plans and liberate a plucky little companion: the Minerbot Qubesley! This event will run f [..] View

Patch Notes - St. Qubeslick's Day! - March 14, 2017

2:06 am, March 14, 2017 St. Qubeslick's DayA new quest chain is here! Help St. Qubeslick rid the land of tentacle invaders, and gain the St. Qubeslick ally! Floating shadowy lairs have been spotted over the Medieval Highland [..] View

Patch Notes - The Patch with No Name - February 28, 2017

12:06 pm, February 28, 2017 Metaforge Music blocks now play in the metaforge. Mounts, Mag Riders, Wings, and Ships now work in the metaforge. You now have 100 jump in the metaforge. Updates The Shadow Tower Tree dungeon now ha [..] View

Hotfix - February 14, 2017

12:06 pm, February 15, 2017 UpdatesFixed uncommon server crash that could happen when moving Cornerstones. Faeorocious Facsimile now explodes when the decoy gets in range of an enemy. The Bountiful Emblem now works again. Gem ef [..] View

Patch Notes - Valentine's Day! - Febuary 14, 2017

12:06 pm, February 14, 2017 Valentine's Day An all-new objective chain that results in the fantastic new Amorous Archer costume for the Shadow Hunter, plus Diamond Dragonite and much more. Get great rewards just by Logging in, [..] View

Patch Notes - Join the Party Part 3! - January 31, 2017

2:06 am, January 31, 2017 Join the Party Wave 3 The Party is at its Peak! Shadow Pinata Invaders are dropping again, and Pinates is back with the incredible Hyped-Up Pinata mount! GriffonsVery very (very) rarely in the Cursed [..] View

Patch Notes - Flakbeard! - January 17, 2017

2:06 am, January 17, 2017 FlakbeardAvast! There be dragons! The terrible and relentless Flakbeard has been spotted in the Treasure Isles! Yarrrrr! SnowfestSnowfest has ended - but the Crate 'O 150 Gears and snowflakes will rem [..] View

Patch Notes - Snowfest: Save the Season - January 5, 2017

2:06 am, January 5, 2017 Snowfest: Save the SeasonHelp Save the Season with an all-new quest chain! Defeat invading evil robots and craft your very own G.R.Y.P.H. 3000, plus get great rewards like a Ninth Life gem booster an [..] View

Hotfix - December 23, 2016

2:06 am, December 23, 2016 Patch NotesClarified wording on Challenge objectives and some portals Fixed a client crash that could occur for players switching between classes No downtime for this hotfix but you'll need to restar [..] View

Hotfix - December 21, 2016

2:06 am, December 22, 2016 UpdatesFixed bug where the Revenant's Spirit Storm ability and the Candy Barbarian's Scoop n' Gloop gem ability didn't draw in enemies. Golden Gem Keys and the old Moon Gem and Shadow Gems are now vis [..] View

PC/Mac Patch Notes - Snowfest & Get Crafty! - December 20, 2016

2:06 am, December 20, 2016 Chaos Chest Changes Chaos Chests and Golden Chaos Chests now drop sometimes from dungeon chests. There are advantages to farming fast for these, but even more casual players will be able to earn them [..] View

Patch Notes - Join the Party Part 2! - December 6, 2016

12:06 pm, December 6, 2016 Join the Party Part 2 The Party continues! Shadow Pinata Invaders are again dropping from the sky, and now have a rare chance to drop Lively Launcher Wings. Tysorion the Steward of New Beginnings ha [..] View

Hotfix - Multithreading Enabled - December 1, 2016

2:06 am, December 2, 2016 Patch Notes: We've just rolled out a client update (no downtime required, but you'll need to restart the game for it to take effect).Multithreading is now enabled in Trove by default. If you run into [..] View

Hotfix - November 23

2:06 am, November 24, 2016 Hotfix - This update is being pushed out to servers now. There's no downtime needed.The Wings of Unexpected Ascension were accidentally smuggling a Class Coin in the claimable pair from the Trove Stor [..] View

Turkeytopia Edition Patch - November 21, 2016

2:06 am, November 22, 2016 Turkeytopia There is a special series of objectives granting 5 gem booster boxes, an Empowered Gem box, 2 Battle Boxes, 5 Re-gemerators, a Ninth Life, and 25 Dragonite! But act quick; these only last [..] View

Hotfix Notes -November 9, 2016

12:06 pm, November 10, 2016 Updates Fixed bug where the tutorial objective resets for players the first time after they log in since Tuesday's patch. Unfortunately, a side effect of this fix is that anyone whose objectives were [..] View

Hotfix Notes -November 10, 2016

2:06 am, November 10, 2016 Updates Fixed bug where the tutorial objective resets for players the first time after they log in since Tuesday's patch. Unfortunately, a side effect of this fix is that anyone whose objectives were [..] View

Patch Notes - Join the Party! - November 8, 2016

12:06 pm, November 8, 2016 Join the Party! The party is here! New piñata invaders drop party coins and a new pinata. These pinatas drop more coins and a new mount! Spend coins in the hub to earn a new mount. The pa [..] View

New Download - Portal Interact Fix - Oct 26, 2016

3:06 am, October 27, 2016 We just released a new download which should improve portal interaction when there is loot nearby, this is most especially apparent at the end of dungeons. This change also requires a new game world, [..] View

Patch Notes - Loot Collector, Vault Clubs, Steam Workshop - October 25, 2016

3:06 am, October 25, 2016 Loot Collector The revamped loot collector UI is now live! It now represents all your loot collectable items at once in an easy to parse list view and has the following additional new features: Lock [..] View

Patch - 2PM PDT (9PM GMT) - October 18, 2016

3:06 am, October 19, 2016 Patch Notes:Shadow's Eve pumpkin lairs now have scaling Candy Corn rewards based on difficulty. Bug FixesWeekly Contests are visible once again Rewards that should have been sent earlier in the week [..] View

Patch Notes - Shadow's Eve, Mods, and Dragonite - Oct 11, 2016

3:06 am, October 11, 2016 Shadow's Eve is Back and Even Better! Pumpkin Dungeons are sprouting in all biomes! Find a giant Jack-O-Lantern and defeat these spooky intruders for candy corn. The Hub is all Shadow’s Ev [..] View

Hotfix - Sept 28, 2016

3:06 am, September 29, 2016 We've released a new server and a new client. The new server fixes an issue where Power Rank wasn't correctly be counted for Dragons. This fix should be present in any new worlds, but may remain broke [..] View

Glyph Patch Notes September 27, 2016

3:06 am, September 28, 2016 Patch Notes Windows XP Version of Glyph There is now a version of Glyph for specifically for Window's XP users. This limited version of Glyph will only allow authentication into XP supported games (RI [..] View

Patch Notes - Dracocolatly Day - Sept 27, 2016

3:06 am, September 27, 2016 Weekly UpdatesEvent: From Sept 27 through Oct 3, all daily bonuses are active EVERY DAY! Sales: From Sept 27 through Oct 10 save 66% when buying extra rows of inventory directly from the inventory UI! [..] View

Patch - Misc Fixes - Friday, Sept 16, 2016

3:06 am, September 17, 2016 This Friday patch will address the following issues:Fixes an issue that could have prevented players from receiving the Legendary Tome: Jade Clover Journal, if you previously purchased the Essentials [..] View

Patch - New Download - Sept 15, 2016

3:06 am, September 16, 2016 There is a new download up on Glyph which addresses the following issues:Fixes a common crash bug related to the particle system Fixes a "SALE" tag that somehow found its way on the Personal [..] View

Patch - Misc Fixes - Sept 16, 2016

3:06 am, September 16, 2016 This patch will address the following issues:Fixes an issue that could have prevented players from receiving the Legendary Tome: Jade Clover Journal, if you previously purchased the Essentials Pack, t [..] View

New Download - Crash Fix, Biome Recipe Fix - Sep 13, 2016

3:06 am, September 14, 2016 We just released a new client that:Fixes the missing category for Jurassic Jungle under Collections>Crafting>Biome Recipes Fixes a crash that would sometimes trigger when someone nearby [..] View

Patch - The Mighty Jungle - Sep 13, 2016

3:06 am, September 13, 2016 Jurassic JungleThe Jurassic Jungle biome is now live! It has new decoration recipes, styles, and enemies! It will start showing up randomly in Prime adventure worlds. Have fun! Includes a Dino Egg Tem [..] View

Patch - Prehistoric Preview - August 30, 2016

3:06 am, August 30, 2016 Prehistoric Pack! The Dino Tamer early access has arrived! Get your hands on this class before everyone else, exclusively available through the Prehistoric Pack! The Prehistoric Pack contains:The Di [..] View

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